Saturday, February 8, 2014

Groovy time for a movie time!

So this is what I've been working on for the past 6-7 weeks.
While still decades away from Pixar-quality, during January I learned to build 3D-character that resembles human enough to be described as such, and succeeded in making it move with passable quality.

Sarcasm aside, what we need to learn from this is that making videogames and animation is slow, slow process that takes remarkable amount of skill and often more than 10 hours of work per day. Before your project is over, you have worked on, and looked at, your creation so much that you have started to hate what you've made.

That being said, seeing the result in the end is rewarding, and if your dream is on the field of animation or game-design, nothing I say can -or should- discourage you.