Sunday, January 12, 2014

Diary-Thing: Creating Worlds

 Instead of spending all of some of my time playing videogames this weekend, I've been practicing 3D-modelling. Earlier today I crafted this neat battleaxe, using it's 2D-drawing as referenece point.
Some of you might recognize this. Maybe. I'm not even sure if you are there.
I actually had to do quite a lot of 3D-modelling during holidays due to school assingments. We're practicing character animation, so expect that in the future. Probably maybe.
This friday I did some character unwrapping. What that means is "breaking" your 3D-model to pieces that can be "flattened" to 2D-surface so that you can apply textures on them.
See picture below.

Can also Not to be used as reference for how to skin actual humans.
In both videogames and animation alike, it's textures that make characters, objects and enviroments look like anything. Take that away, and what is left is shape and motion of characters, in a world that's literally nothing but few different shades of grey.
Below is character with no textures.

Imagine Nathan Drake looking like that.
 ...And here's the same character with poor textures.
Imagine Nathan Drake looking like THAT.
...You get the idea.
Anyway, been learning this kind of stuff. Haven't drawn comics in a long while. I might try to draw something funny later this... year...?
I don't know. At least you can expect this blog having more videogame-related things and less comics in the future.