I'm making a game!
Or, well, at least creating assets for it. Coding isn't really my speciality, but at the very least I'm creating all the assets and User Interface-objects to create "fake" screenshots, mockup-pictures, to show what the finished game would look like.
Anyway, about the game: Archer is 2D target shooter, where your goal is to, by using accurate and tricky shots to break obstacles, hit every target in each level. Basic gameplay is not that different from, say, Angry Birds, but instead of trying to destroy pigs by making their block-buildings fall on them, you are trying to break correct walls in your path to make a final shot that hits the target ring -all this with as few arrows as possible-.
Above you see four arrows you use in the game. Normal Arrow is light and travels far, and can break some walls. Bomb Arrow is heavy and explodes on impact, breaking any wall it hits. Radar Arrow is mid-weight, and shows it's flight trajectory in advance. Light Arrow has no weight, and travels straight through any walls, except glass...
Coming up with distinct features to each arrow was good practice on my Illustrator and Photoshop skills. That being said, were this game to ever be released on tablets or flash-websites, those lighting-effects may already be TOO detailed even as they are now. I may end up downgrading them if needed, but regardless, those are the first drafts.
Tip of the week: Color-code your assets. One of the first things you want to understand when creating game assets (be they anything from simple boxes to main character) is that you want the player to be able to easily and immediately notice what is going on in the screen. This is always worth remembering, but especially important on games that you play on small screens (such as handhelds and smartphones), since everything is super-tiny anyway. Great examples of color coding are all the different angry birds, and Mario and Luigi, for example. It's easier and faster to spot color differences than different shapes.
On other things, school is starting again, so I got that going on with me.
Anyway, I'll keep you updated!