Instead of spending
all of some of my time playing videogames this weekend, I've been practicing 3D-modelling. Earlier today I crafted this neat battleaxe, using it's 2D-drawing as referenece point.
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Some of you might recognize this. Maybe. I'm not even sure if you are there. |
I actually had to do quite a lot of 3D-modelling during holidays due to school assingments. We're practicing character animation, so expect that in the future. Probably maybe.
This friday I did some character unwrapping. What that means is "breaking" your 3D-model to pieces that can be "flattened" to 2D-surface so that you can apply textures on them.
See picture below.
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Can also Not to be used as reference for how to skin actual humans. |
In both videogames and animation alike, it's textures that make characters, objects and enviroments look like anything. Take that away, and what is left is shape and motion of characters, in a world that's literally nothing but few different shades of grey.
Below is character with no textures.
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Imagine Nathan Drake looking like that. |
...And here's the same character with
poor textures.
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Imagine Nathan Drake looking like THAT. |
...You get the idea.
Anyway, been learning this kind of stuff. Haven't drawn comics in a long while. I might try to draw something funny later this... year...?
I don't know. At least you can expect this blog having more videogame-related things and less comics in the future.
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